package net.minecraftforge.event.entity.living;

import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraft.util.DamageSource;
import net.minecraft.entity.EntityLivingBase;

/**
 * LivingHurtEvent is fired when an Entity is set to be hurt. <br>
 * This event is fired whenever an Entity is hurt in 
 * EntityLivingBase#damageEntity(DamageSource, float) and 
 * EntityPlayer#damageEntity(DamageSource, float).<br>
 * <br>
 * This event is fired via the {@link ForgeHooks#onLivingHurt(EntityLivingBase, DamageSource, float)}.<br>
 * <br>
 * {@link #source} contains the DamageSource that caused this Entity to be hurt. <br>
 * {@link #amount} contains the amount of damage dealt to the Entity that was hurt. <br>
 * <br>
 * This event is {@link Cancelable}.<br>
 * If this event is canceled, the Entity is not hurt.<br>
 * <br>
 * This event does not have a result. {@link HasResult}<br>
 * <br>
 * This event is fired on the {@link MinecraftForge#EVENT_BUS}.
 **/
@Cancelable
public class LivingHurtEvent extends LivingEvent
{
    public final DamageSource source;
    public float ammount;
    public LivingHurtEvent(EntityLivingBase entity, DamageSource source, float ammount)
    {
        super(entity);
        this.source = source;
        this.ammount = ammount;
    }

}