package net.minecraft.client.renderer.entity;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderEntity extends Render
{
    private static final String __OBFID = "CL_00000986";

    public RenderEntity(RenderManager p_i46185_1_)
    {
        super(p_i46185_1_);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        GlStateManager.pushMatrix();
        renderOffsetAABB(p_76986_1_.getEntityBoundingBox(), p_76986_2_ - p_76986_1_.lastTickPosX, p_76986_4_ - p_76986_1_.lastTickPosY, p_76986_6_ - p_76986_1_.lastTickPosZ);
        GlStateManager.popMatrix();
        super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_)
    {
        return null;
    }
}