package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.layers.LayerSlimeGel;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderSlime extends RenderLiving
{
    private static final ResourceLocation slimeTextures = new ResourceLocation("textures/entity/slime/slime.png");
    private static final String __OBFID = "CL_00001024";

    public RenderSlime(RenderManager p_i46141_1_, ModelBase p_i46141_2_, float p_i46141_3_)
    {
        super(p_i46141_1_, p_i46141_2_, p_i46141_3_);
        this.addLayer(new LayerSlimeGel(this));
    }

    public void doRender(EntitySlime p_177124_1_, double p_177124_2_, double p_177124_4_, double p_177124_6_, float p_177124_8_, float p_177124_9_)
    {
        this.shadowSize = 0.25F * (float)p_177124_1_.getSlimeSize();
        super.doRender((EntityLiving)p_177124_1_, p_177124_2_, p_177124_4_, p_177124_6_, p_177124_8_, p_177124_9_);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntitySlime p_77041_1_, float p_77041_2_)
    {
        float f1 = (float)p_77041_1_.getSlimeSize();
        float f2 = (p_77041_1_.prevSquishFactor + (p_77041_1_.squishFactor - p_77041_1_.prevSquishFactor) * p_77041_2_) / (f1 * 0.5F + 1.0F);
        float f3 = 1.0F / (f2 + 1.0F);
        GlStateManager.scale(f3 * f1, 1.0F / f3 * f1, f3 * f1);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntitySlime p_110775_1_)
    {
        return slimeTextures;
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.doRender((EntitySlime)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
    {
        this.preRenderCallback((EntitySlime)p_77041_1_, p_77041_2_);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.doRender((EntitySlime)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity p_110775_1_)
    {
        return this.getEntityTexture((EntitySlime)p_110775_1_);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
    {
        this.doRender((EntitySlime)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
    }
}