package net.minecraft.entity;

public interface IProjectile
{
    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_);
}